Histography – Timeline of History
Histography is an interactive timeline that spans across 14 billion years of history, from the Big Bang to 2015 Source: Histography – Timeline of History
Histography is an interactive timeline that spans across 14 billion years of history, from the Big Bang to 2015 Source: Histography – Timeline of History
Source: NodeXL Graph Gallery: Interactive Graph The graph represents a network of 1,697 Twitter users whose tweets in the requested range contained “”digital humanities” OR “digital humanist””, or who were replied to or mentioned in those tweets. The network was obtained from the NodeXL Graph Server on Thursday, 16 August 2018 at 11:18 UTC. The […]
MEMORY OF THE WORLD REGISTER The Memory of the World Register lists documentary heritage which has been recommended by the International Advisory Committee, and endorsed by the Director-General of UNESCO, as corresponding to the selection criteria regarding world significance and outstanding universal value. Photos by year: 1997 – 2001 – 2003 – 2005 – 2007 […]
Mapping Events / Mapping Social Media Quite an interesting read. This book explores Hypercities through the medium of Digital Humanities..Todd Presner, David Shepard, and Yoh Kawano put digital humanities theory into practice to chart the proliferating cultural records of places around the world. Source: Hypercities Thick Mapping in the Digital Humanities [eScholarship]
On March 18 2013, Tim, along with Vinton Cerf, Robert Kahn, Louis Pouzin and Marc Andreesen, was awarded the Queen Elizabeth Prize for Engineering for “ground-breaking innovation in engineering that has been of global benefit to humanity.” Source: https://www.w3.org/People/Berners-Lee/ The beauty about HTML is its symbolic and metaphorical simplicity. HTML tags describe a page […]
Have you ever thought of Ulysses as a Game? To me Ulysses is an extraordinary portrayal of the Ordinary poked and ridiculed in a comedic light-hearted investigation of the human endeavour. I’m excited to see this novel gamified in a VR environment. VR Adventure Source: JoyceStick
. A Beautiful Project What I like about this is David McClure puts everything into context. Beautiful Images, Annotations and Vector Graphics tell the untrained eye exactly what you are looking at. “To try to make sense of the massive difference in scale, I sketched in the shape of a 6-foot person, sized the […]
An excerpt from A Companion to Digital Literary Studies ed. Ray Siemens, Susan Schreibman Disciplinary Impact and Technological Obsolescence in Digital Medieval Studies Daniel Paul O’Donnell In May 2004, I attended a lecture by Elizabeth Solopova at a workshop at the University of Calgary on the past and present of digital editions of medieval works. […]
An excerpt from A Companion to Digital Humanities ed. Susan Schreibman, Ray Siemens, John Unsworth Technological “Miniaturization” According to the perspective of technological miniaturization, the first perspective I will treat, the Index Thomisticus went through three phases. The first one lasted less than 10 years. I began, in 1949, with only electro-countable machines with punched […]
Ocular works by pairing a “font model” based on the visual appearance of the characters with a “language model” based on its knowledge of what language is supposed to look like. Source: DHQ: Digital Humanities Quarterly: Machine Reading the Primeros Libros